Original software was used to create and animate forests of 3D plant structures. "Artificial evolution" techniques were used to interactively select from random mutations of plant shapes until a variety of interesting structures emerged. The subject matter of the piece suggests the underlying biological methods that were used to efficiently create an unusual level of complexity. Dynamic simulations and particle systems were also employed to achieve motions that are calculated automatically.
Attempts were made to bring together several concepts: chaos, complexity, evolution, self propagating entities, and the nature of life itself.
Software and Animation by Karl Sims
Sound by David Atherton, David Grimes, Steve Blake, Target Productions
Thanks to Lew Tucker, Jim Salem, Carl Feynman, Dave Sheppard, David Marvit, JP Massar, Gary Oberbrunner and Danny Hillis
This piece was rendered on a Connection Machine CM-2 computer.
Subject: Spectacular alien "life" graphics
An absolute gem. Worth repeated viewings (I watched it three times).
Subject: Beyond The Mind's Eye
It's still pretty impressive.
Subject: Great Graphics
Subject: Revolutionary animation
Subject: Too bad?
Subject: Too bad...